Blackwake tips4/18/2023 I like it, but it would get in the way of finding the players by GamerTag. Of course, we should limit to have at most 6 weapons, for example, depending on their size.ħ - A system to provide a winner for pirate boardings I think it would be better than the 5 shots per gun. I use both features, but I'm not the only one in the game.ĥ - When a firearm is pulled out or changed, the sight becomes inaccurate during the first 1 to 2 seconds,Ħ - A single shot per firearm (with the reloading a little longer) but with the possibility of having several pistols at the same time as the sword on you like blackbeard (to be added with the previous point) - These last three points favour, in my opinion, boardings with real sword fighting. I think after balancing the double-shoot, this would be cool to balance as well. We already have the Cursed Balls that do something similar.Ĥ - Exhaustion of the character when he jumps, preventing him from making rabbit jumps everywhere I do not think it's a good addition to SoT.ģ - Chained balls to damage the sails and slow down the ship The game is fun, and it's cool to do it this way when you're looking for a more realistic simulation, but it totally takes away the dynamics proposed by the game. I thought this idea was interesting, but a long time ago I bought a game called BlackWake. Thanks for reading me, hope of respectfully disse em Immersive tips and suggestions (I hope):ġ - Add more time to reload the cannon shells / Or a multi-step reloading I have tried to find a balanced system each time, but I am aware that it is only a draft.Įach suggestion was in the idea of a better gameplay (certainly to my taste) by trying to recreate the atmosphere we have in naval film and series battles (Pirates of the Caribbean, Master and Commander, Black sails, etc.) And perhaps not all of them are applicable. I consider that each suggestion can be applied independently, so they will not please everyone. It also allows to supply the ship by putting the resources at a minimum level:Įxample: 80 of each resource, if I have 23 bananas, 93 balls and 17 boards, then the site manager will put them in stock as follows: 80 bananas, 93 balls (and yes, already more than 80), 80 boards, with a loading time to avoid camping 10 - Add jibs and brigantine sails on ships that seem too "poor" even if no control is added: purely cosmetic 11 - A real deep sea area between the islands (more distance) Voting system for the captain (only adds the title "captain" before the character name, purely cosmetic)Īllowing you to change your ship for another of a different size, requiring one minute of loading to avoid setting traps with a sloop transformed into a galleon for example. When the entire crew was in prison, the enemy crew had 60 seconds to loot the resources and treasures, once the deadline had passed, the two ships disengaged and everyone was released from jail. When two ships are moored to each other, each character can only return to life a limited number of times, 3 for example, if he dies a fourth time, he goes to his own jail. 7 - A system to provide a winner for pirate boardings, for example: Obviously without adding other types of resources to avoid spoiling the gameplay.ģ - Chained balls to damage the sails and slow down the ship 4 - Exhaustion of the character when he jumps, preventing him from making rabbit jumps everywhere 5 - When a firearm is pulled out or changed, the sight becomes inaccurate during the first 1 to 2 seconds, 6 - A single shot per firearm (with the reloading a little longer) but with the possibility of having several pistols at the same time as the sword on you like blackbeard (to be added with the previous point) - These last three points favour, in my opinion, boardings with real sword fighting. If I only do the first step, after a few seconds the piece of fabric leaves, you have to start again.Then I nail a board to permanently repair the waterway.The flow rate is greatly reduced, I can start again filling other holes, I push a piece of fabric into the hole with a sledgehammer,.This will favour strategies as in the past (the guns on the port side fire, the ship turns over to fire with the guns on the starboard side) I pull on the rope to move the mouth of the gun forward into the harbor.Īnd this with 3 / 4 seconds of time for each step.To encourage boarding fights (in addition to the grapple and boarding axe already mentioned above), I would like to suggest several points: 1 - Add more time to reload the cannon shells / Or a multi-step reloading Hello and sorry for my poor English (I use a translator and make the corrections I can).
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